

The effects of a longer round would likely be more power by adding weight to the round. In other words, the M6 shoots a longer bullet. 50 variant of the Desert Eagle) is a 12.7 x 33 mm round. For a handgun, this is a gigantic round and would be a consider a fifty caliber. The pistol in Halo 2 would ideally shoot something smaller than the one in Halo 3.Īccording to the Halo wiki, the pistol fires a 12.7 x 40 mm round. Ie, a smaller round would shoot faster, but would do less damage and offer a high capacity. This is unrealistic and Halo would have been served best by changing the ammunition between games.

What's interesting is that all of them, according to the Halo wikis at least, all fire the same bullet, but offer drastically different firing rates, capacities, and stopping powers. I'm also focusing on Halo CE through Halo 3, though I may mention Reach.Įvery Halo game has had a different pistol variant. I'm going to try and work purely on a realism standpoint, but do try to keep gameplay in mind when I discuss a few criticisms.

I'm also going to avoid using "it's just a game" or "gameplay" as a copout. I'm only talking about human weapons here, so don't expect a breakdown on how plasma weapons needlers work. I'll also be offering some critique on a few things that are touch unrealistic. My goal here is to apply the technical details of the weapons in Halo to the real world and hopefully provide some understanding of what all those numbers mean. The Halo universe, especially in its early years, has been good about keeping the science science fiction "hard" and giving us real numbers and technical details to keep its mechanics believable.
